Speed Verity Backroom Escape Entity Tier List
Secret best units, common multipliers, early fillers, and cosmetics — ranked by role, not a fake name dump.
Entities in QUALITY Games’ +1 Speed Backrooms Escape are equippable multipliers. That is the sentence most new players miss. The yellow halls, party smiles, and chase silhouettes on the official thumbnails are Backrooms flavor. The unit you actually equip in the shop or inventory is a percentage that multiplies speed per step. Community videos that farm “the best entity in the entire game” are farming that percentage, not hunting a story boss.
This page is the S/A/B/C list for those units. Exact display names rotate with [UPD] banners, so we rank jobs. If a creator thumbnail shows an Entity 67 style secret card with a huge %, treat that as how S-tier is presented, not as an official drop table this wiki invented.
For who Verity is in internet horror versus this speed sim, read Who Is Verity. For the live “what do I equip tonight” checklist, use best entities. The broader Entities Hub explains how units differ from trails and auras. Treadmill pads are a separate spend — see treadmill ranks.
S-tier — secret and best-unit roles
S-tier is the multiplier that makes a noob-to-pro run possible. In OrangeIsShort’s recorded “best entity” session, the creator called out a super OP unit (the Partygoer, Backrooms Entity 67 in the wider lore) and treated it as the best unit in the entire game for that stack. That is a snapshot: one shop, one banner, one stack of trail plus aura plus pad. It is not a promise that Partygoer stays number one after the next [UPD].
What makes a unit S-tier here:
- The multiplier is in a different league from the common shop row, not a 2% bump with a louder model.
- It still matters after a rebirth, because the percentage rides on top of the new baseline.
- Creators are willing to restart an account around it.
Secret rarity is the usual gate. Community cards lean into the Entity 67 look — yellow, smile, balloon, giant % — because that is how Backrooms fans already read “this one is the real drop.” QUALITY Games is not publishing a loot spreadsheet. If the live shop shows a secret with a percentage that dwarfs every common, that secret is S until the next banner proves otherwise.
Do not confuse S-tier with “the thing that chases you.” A hallway silhouette can look like Verity or a Partygoer and still be scenery. If you cannot equip it, it is not on this list.
A-tier — common multipliers
A-tier is the row you should actually live on. These are purchasable or grindable units whose percentages are real but not secret-tier. They stack cleanly with a trail, an aura, and whatever treadmill you can stand on. They are the reason a free-to-play account still climbs stages instead of waiting for a lucky secret.
Buy the highest A-tier you can afford before you buy a cosmetic glow. A common multiplier on a free pad beats an S-looking skin on 1x. When trophies are tight, one A-tier upgrade plus a rebirth usually outruns two mid fillers. Pair this row with the speed farming guide so you are not spending the currency you need for the next rebirth.
A-tier also includes “good enough” secrets that are strong but not restart-the-account strong. If a unit is merely the next number in the shop ladder, it is A, even if the model is scary.
B-tier — early fillers
B-tier exists so the first hour is not empty. Starter units, cheap shop rows, and low-percentage Backrooms faces belong here. Equip one so you are not running the base +1 forever, then stop investing in the row the moment an A-tier is in reach.
Typical B-tier mistakes:
- Buying every filler in order instead of skipping to the first real multiplier.
- Confusing a new model with a new rank after an [UPD] that only swapped art.
- Spending Robux on a B-tier because it is on the first shop page.
Fillers are correct on a brand-new file. They are wrong as a long-term plan. If you already have an A-tier equipped, leftover B-tier units are inventory clutter.
C-tier — cosmetics and chase flavor
C-tier is everything that looks like an entity and does not pay rent in speed per step. Lobby flex, trail-colored skins that do not multiply, and chase-only silhouettes sit here. They are fun in a 14-player server. They are not a build.
If a card is labeled as an entity but the tooltip does not change your step gain, it is C. If you bought it because the thumbnail had a huge % and the live tooltip does not, you got presentation, not S-tier.
How to re-rank after an update
Open the shop and inventory. Sort by the number, not the name. Ask:
- Is there a new secret whose % is in another league? That is the new S.
- Did a former S get nerfed or renamed into the common row? It falls to A or B.
- Did art change while the number stayed the same? Keep the old rank.
Then check updates for the banner notes and only then spend. Creators will upload another “best entity” video within a day; watch the number they equip, not the title card.
S-tier secrets are why people search this page. A-tier commons are why people actually escape more stages. Keep those two jobs straight and the rotating names stop mattering.
When the next [UPD] banner lands, screenshot the shop row before you buy. Compare the live percentage to whatever this page called S last week. If the number jumped a league, that screenshot is your new S-tier, regardless of whether the model is still a Partygoer, a Verity-like yellow helper, or a nameless secret card. Names are costumes. The percentage is the rank.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best entity right now?
The live secret with the largest step multiplier. OrangeIsShort’s recorded run treated Partygoer as that unit for that shop. Re-check the inventory after every [UPD] instead of locking the name.
Is Entity 67 an official drop table?
No. Entity 67 / Partygoer is how Backrooms lore and some community thumbnails present a secret-tier card. This wiki does not invent drop rates. Rank the percentage you can actually equip.
Are hallway monsters the same as units?
No. Chase silhouettes are flavor. Equippable units are multipliers. If it is not in your inventory, it does not belong on this tier list.
Should I buy every entity in the shop?
No. Skip B-tier fillers once an A-tier common is affordable, and never spend Robux on C-tier cosmetics before a real multiplier.
Do entities stack with treadmills?
Yes. The equipped unit multiplies the same step the pad is already multiplying. That is why a secret on a 9x pad looks broken and the same secret on a free 1x pad looks merely good.
Where do Verity-like units sit?
If they are a secret with a huge %, they are S-tier roles. If they are chase-only silhouettes, they are flavor, not a rank. See the Verity page for the horror-versus-speed distinction.